A downloadable asset pack for Windows

Let's say you are standing somewhere in a room and would like to find the shortest path to a goal. You can see a few obstacles, such as a table, you would like to avoid. The easiest way to solve the problem (if you are a computer) is to divide the room into squares and then use the common A* (A Star) search algorithm to find the shortest path. 

But what if you are a car and can't turn around like a human? Then you have a problem! Well, at least until you learn the Hybrid A Star search algorithm. With that algorithm you will be able to find a drivable path to the goal.

You can find the project's homepage here with source code: https://github.com/Habrador/Self-driving-vehicle

...and follow me on Twitter here: https://twitter.com/eriknordeus


Fixed path - Dubins and Reeds-Shepp (c# Unity).zip 20 kB
Self-driving vehicle Windows.zip 17 MB

Install instructions

The source code requires Unity (https://unity3d.com/).  I'm using version 2017 LTS, so I think you need at least that version. 

Development log


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can you make a mac version?

Is there a version for GameMaker?
Also, how well does this work in a 2D environment?

Might place this into tesla motors simulator (might be a mistake)

Sir you done a great work can you make self driving car source code open source i can't afford this price

The source code is now open source: https://github.com/Habrador/Self-driving-vehicle