A downloadable asset pack for Windows

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Let's say you are standing somewhere in a room and would like to find the shortest path to a goal. You can see a few obstacles, such as a table, you would like to avoid. The easiest way to solve the problem (if you are a computer) is to divide the room into squares and then use the common A* (A Star) search algorithm to find the shortest path. 

But what if you are a car and can't turn around like a human? Then you have a problem! Well, at least until you learn the Hybrid A Star search algorithm. With that algorithm you will be able to find a drivable path to the goal.

You can find a more detailed explanation here: http://blog.habrador.com/2015/... 

...and the project's homepage here: http://www.habrador.com/p/self...

...and follow me on Twitter here: https://twitter.com/eriknordeus

It's the unitypackage that includes the source code (written in C#), which you need Unity to use (free to download here: https://unity3d.com/).

If you are interested in just the Reeds-Shepp (and Dubins) paths, you can download them for free. That code is also for Unity.

(The latest version will be available soon!)


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Click download now to get access to the following files:

Self-Driving-Car-PC.zip 13 MB
Fixed path - Dubins and Reeds-Shepp (c# Unity).zip 20 kB
SelfDrivingCar.unitypackage (source code) 3 MB
if you pay $29.99 USD or more

Development log


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Sir you done a great work can you make self driving car source code open source i can't afford this price